package Code.Objects.Characters.Player.Skins.Weapons;

import org.jrabbit.standard.game.graphics.skins.animation.AnimatedSkin;


public class PlayerKnifeSkin extends AnimatedSkin
{
	protected void setup()
	{
		setList(new String[] {
				"Resources/Images/Characters/Player/Torso/Knife/Knife Stand 1.png",
				"Resources/Images/Characters/Player/Torso/Knife/Knife Run 1.png",
				"Resources/Images/Characters/Player/Torso/Knife/Knife Run 2.png",
				"Resources/Images/Characters/Player/Torso/Knife/Knife Attack 1.png"
		});
		
		setIndex(new int[][] {
				{0},
				{1, 2},
				{3}
		});
		
		setAnimationRate(3500);
	}
}
